Personal Work







I thought a VR basketball game would have been WAY easier than it was for me to get this all working. Grabbing an object and throwing it is fairly simple. What took me some time was the physics on the net and checking to see if the ball went in the hoop but bounced out (rattled around the rim to trigger the collider) or if it actually went all the way through and should count as a basket. 


I played Crytek's The Climb and wanted to build it myself. This is my version and it seems like a good start to something. This kind of locomotion could be excellent in a VR player controller. 



Playing around with archery and physics based projectiles. Building this was fairly simple I think I spent more time modeling the bow then I did writing the code to make it all work. 




Here is an Oculus Rift demo I created including all models, normal maps, scripting etc. I wanted to see how teleportation felt in VR but also wanted to see High Fidelity graphics so I built this. I'd love to take this to final.


I wanted to build a full body experience in VR to see if it could help reduce motion sickness and give the user a more grounded feeling in the world. 


A stealth game inspired by the original Metal Gear Solid. This one deserves to be fully developed into a full fledged mobile game. 



A little drone demo where you fly around and defend a ship from aliens.




I bought this car and decided to model it for a real-time game mesh



A low poly body shop




Just having fun with some Sci-Fi corridor modeling.



Some screenshots of the drone demo. See the video above.